I
Bloody Brick Wall
My Summer of Platinum project
almost came to a screeching halt the other evening. It was just a few days removed from finally
scoring the platinum trophy for Assassin’s Creed II when I hit a massive,
bloody brick wall that goes by the name of Mass Effect 2. When I first booted up the game I attempted
to go for the last three trophies I need with Jakita Shepard; my FemShep
character that’s a level 30 Adept, my most powerful Mass Effect character, and
the one I spent most of my Mass Effect journey with. I created Jakita on my second play through of
Mass Effect 2 and based her appearance and namesake on the character Jakita
Wagner from Warren Ellis’ and John Cassaday’s comic book series,
Planetary. After growing enamored with
the Adept class, I kept up with Jakita for two play throughs of Mass Effect 2
and carried her over to Mass Effect 3 for two play throughs – initially – of that
game as well, where I successfully platinumed that particular installment. I grew so fond of this character that when
the original Mass Effect game was finally released on the PlayStation 3, I
re-created her from scratch and played my way through all three games with her;
I’ve also recently re-created her for the PC version of Skyrim as well. She’ll probably be my default character in
any game that you’re allowed or required to create your own character from now
on.
Yet, immediately upon starting
another Mass Effect 2 adventure, I realized that going with Jakita as an Adept
was a bad idea. The last three trophies
I need to platinum the game aren’t very Adept friendly. Two required powers unavailable to that class
– Incinerate and Overload – and the final trophy? Well, the final trophy is like a drunken
bastard at a bar that’s near seven-feet tall, four-hundred pounds and has a
hard-on for making your life miserable.
That’s the Insanity difficulty – which is an entirely different drunken
bastard than his younger brother that appears in Mass Effect 3. I remembered how mean and nasty this guy was
from a previous and ultimately futile attempt with Jakita, so I backed out and
resurrected my original Mass Effect 2 character, Dameyon Shepard. Named after myself, of course, this guy was a
level 30 Sentinel and better equipped to handle Drunken Bastard Insanity.
Or so I thought.
I quickly whipped through the
game’s opening sequences with no problems whatsoever. I thought that maybe this was going to be
it! A thought that was blown out of
proportions when I got to Omega and started the first handful of missions of
the game. I opted for the Mordin Solus
mission first, ‘cause Mordin opens up the upgrade lab on your ship as well as
adds Incinerate to your arsenal. Almost
immediately after finishing his mission again with no issues whatsoever, I went
after Garrus and during his mission got both the Incinerate and Overload
trophies. Down to one trophy and the
game took that as a cue to amp up the Drunken Bastard aspects of Insanity and
throw me and my team under the buss again and again and again. After dying six or seven times in the same
exact spot by the same Vorcha asshole amped up on Drunken Bastard Insanity and
armed with a flamethrower, I gave up. I
threw in the towel. I called it quits.
I declared the Summer of Platinum
over and went off to celebrate my defeat by reading a comic or two.
II
Dark Knight, Dark
Resurrection
The Summer of Platinum’s savior
came by way of a comic book superhero that’s older than anyone that I
personally know: Batman. The Caped
Crusader was born into this world in 1939 within the pages of
Detective Comics, and has since been a part of pop-culture in every conceivable media available. From radio shows and television programs to films and theme-park rides. Unlike his boy-scout counterpart, Superman, Batman’s appearance in video games came a bit later; not appearing until 1986 with “Batman,” for various computer systems, whereas Superman first appeared in 1979 with “Superman,” for the Atari 2600. Since 1986, however, Batman has starred and appeared in a plethora of games across several platforms and genres. Yet, it wasn’t until August 25th, 2009 that any of the games did the Dark Knight justice. With Batman: Arkham Asylum, Rocksteady Studios did somethings that were almost unheard of in video games: they took a licensed property and made a unique and competitive video game out of it. Normally, in video games, licensed properties pale in comparison to original properties and are ridiculously inferior products. Unfortunately this trend hasn’t died completely – I’m looking at you Aliens: Colonial Marines – but the financial and critical success of Arkham Asylum has definitely changed the playing field. This was the first time in a licensed product that you FELT like the character you were playing as – Batman! – and the first time the game’s graphics, design, and gameplay mechanics rivaled those of original gaming properties.
Detective Comics, and has since been a part of pop-culture in every conceivable media available. From radio shows and television programs to films and theme-park rides. Unlike his boy-scout counterpart, Superman, Batman’s appearance in video games came a bit later; not appearing until 1986 with “Batman,” for various computer systems, whereas Superman first appeared in 1979 with “Superman,” for the Atari 2600. Since 1986, however, Batman has starred and appeared in a plethora of games across several platforms and genres. Yet, it wasn’t until August 25th, 2009 that any of the games did the Dark Knight justice. With Batman: Arkham Asylum, Rocksteady Studios did somethings that were almost unheard of in video games: they took a licensed property and made a unique and competitive video game out of it. Normally, in video games, licensed properties pale in comparison to original properties and are ridiculously inferior products. Unfortunately this trend hasn’t died completely – I’m looking at you Aliens: Colonial Marines – but the financial and critical success of Arkham Asylum has definitely changed the playing field. This was the first time in a licensed product that you FELT like the character you were playing as – Batman! – and the first time the game’s graphics, design, and gameplay mechanics rivaled those of original gaming properties.
The plot of Arkham Asylum is very
similar to the graphic novel of the same name written by Grant Morrison and
illustrated by Dave McKean. The Joker is
in control of the Asylum and Batman is trapped inside. Thanks to the wonderful writing of Paul Dini
and the returning vocal talents of Kevin Conroy, Mark Hamill, and Arleen Sorkin
– reprising their roles from Batman: the Animated Series of Batman, the Joker,
and Harley Quinn, respectively – the game illustrates just how easy it is tell
an original Batman story in another medium without re-telling his origin every
single time (which is what they keep doing in the movies). It also falls wonderfully in place in the
Batman mythos as nothing seems out of the ordinary for this Batman. Even when the ten-foot-tall Killer Croc makes
his appearance. As much as I enjoyed the
three Christopher Nolan Batman films they all felt like something was
missing. They were TOO grounded in
reality, which left no room for the more fantastical elements of Batman’s world
like Killer Croc or Clayface or Poison Ivy.
Arkham Asylum was one of the
games I never thought I’d be able to platinum.
With just a handful of trophies left, all of which centering around the
game’s various challenge modes, it was proving to be quite difficult for me to
get my head around. Yet, I was inspired
by my nephew’s newfound broad acceptance of all types of games away from his
usual diet of Nothing But Call of Duty to give it another shot.
Before I could, however, I had to
find the last remaining Riddler Trophies in the game’s story mode just to
unlock the rest of the challenges. I had
to do this because for some odd reason or another the game saves from Arkham
Asylum aren’t compatible with the Game of the Year Edition of the same
game. Meaning that a while back I must
have started completely over from scratch.
Luckily the Riddler Trophies, riddles and puzzles are cake in Arkham
Asylum and I had the last thirty or so in under an hour – except one! – and could
move on to the challenges.
The trophies I needed to get the
platinum were Freeflow Silver (16 medals in combat challenges); Freeflow Gold
(24 medals); Predator Gold (24 gold in predator challenges); and Perfect Knight
(100% game completion). The combat
challenges are four rounds of Batman beating up thugs of various degrees of
difficulty; the predator challenges are Batman sneaking around all shinobi like
and taking out a roomful of thugs as quickly and as stealthly as possible. The medals are awarded for reaching certain
point marks in the combat challenges and completing certain objectives in the
predator challenges. I had a lot of
difficulty with these when I first tried them in 2009, but after playing the
game’s sequel, Arkham City, the combat challenges, while frustrating at times,
weren’t as hard as I remembered them being.
As for the predator challenges,
well, I just don’t have that sort of Bat-skill apparently. I could take all the guys out somewhat quickly,
but completing the objectives? Getting
the medals? I guess I’m more of a Frank
Miller’s DKR Batman that punches faces and breaks bones than a Christopher
Nolan clever plotting Batman. So I
enlisted the help of my nephew, who had the exact opposite problem: he could do
the predator stuff, but had troubles with the combat stuff. I did all the combat challenges and combat
related trophies for him to get his platinum and he did all the predator stuff
to help me get that Predator Gold trophy.
But I still had one last trophy
to get before the platinum would ding: Perfect Knight. All because I missed one last Riddler
Trophy. Thus, I reloaded the story, went
and found it and BING: Perfect Knight.
BINGx2: Platinum. That makes ten
platinum trophies altogether, and my third successful attempt this summer.
III
Where to go From
Here?
Since I’m avoiding Drunken
Bastard Insanity in Mass Effect 2, I’m not sure which gme to go for next. I have a few that don’t require that many
more trophies to get the platinum, but it isn’t an easy decision for me to
make. To compensate for my
indecisiveness, I started playing Assassin’s Creed III again, a game I hadn’t
even finished yet, and another that I don’t think I can platinum because of the
multiplayer trophies involved. So, we’ll
see where I go from here.