New Project
PS3 library part one! |
The
Summer of Platinum came to a rather abrupt end because the point and purpose of
even doing it came to fruition. It was
mostly an exercise in getting me to write on a semi-regular basis to push
myself to write actual fiction on a regular basis. It worked rather well, as I started writing
every day somewhere in August. Yet, I’ve
found myself in a massive rut in regards to almost everything, especially
writing – I wrote myself into a wall the way some people drive cars into them –
and writing in the blog seems to clear the brain meats of the overwhelming
entity that is my thought process.
Realizing
this, I decided to take another gaming-related journey and jot down its
progress in the blog. The journey, or
project, is called Two-Eighty-One. That
is the number of games I currently own across two consoles, a handheld, and my
PC. A great amount of which has gone
unplayed or unfinished, and the idea is that by forcing myself to write about
the progression through each game I own as I play them will help me finish this
humongous backlog of games as well as keep me writing on a semi-regular basis.
PS3 library part 2! PSVita included. |
This
month is the birth of the Next Generation of console gaming that sees the
release of the PlayStation 4 and the Xbox One.
I had both consoles preordered and was very excited to be participating
in something I don’t ever remember happening in any generation’s life-cycle:
the birth of two new consoles relatively at the same time. Both consoles are releasing within a week of
one another with a rather large library of games to support them and some
pretty interestin
g first party releases on both systems. Yet, I completely bowed out of it.
Dead
Rising 3 was a minor interest because I love zombie fiction and have since
1991, but I really do not like the Dead Rising series. As far as zombies go, this world Capcom has
built isn’t very interesting, nor is it very player friendly. Dead Rising was a bust, and Dead Rising 2 was
a complete let down, so zombie fetish aside, there’s nothing for me in this
game, really. Crimson Dragon comes about
simply because I enjoyed Panzer Dragoon all those ages ago on the Sega Saturn,
so it was mostly nostalgia that was wanting me to play that game. The one game I absolutely want for the Xbox
One isn’t a launch title: Titanfall. It’s
set to release some time next year.
Realizing all of that, I cancelled the Xbox One, all the games (I was
buying a copy of Battlefield 4 and Call of Duty: Ghosts for that console as
well as the PlayStation 4) and the extra controller.
Xbox 360 Library; most aren't even open! |
The
PlayStation 4 was a bit trickier because that’s what I was primarily buying
everything else for. But over the span
of about three days, I kept looking at my physical game library – because it’s
very easy for me to ignore the digital library ‘cause it’s all in a folder with
the number 135 underneath it – and my eyes kept going to the games I’ve not
played, the games I’ve not finished, and the games I haven’t even opened. So I weighed in on it logically and realized
that the PlayStation 4 as well won’t hit its first serious stride until
sometime next year when infamous: Second Son and The Order 1886 is released, as
well as the promise of future exclusives.
Killzone: Shadow Fall, while I enjoyed Killzone 3, isn’t the console
selling game that I would love it to be at this moment, and neither is Knack or
Driveclub. Add to that the fact that
most of the third-party multiplatform games that are being released are really
just graphically superior – and not even that much superior except for surface
stuff – versions of games that are coming out on the consoles I already
own. Games like Assassin’s Creed IV,
Call of Duty: Ghosts, and several others.
There’s nothing coming out this fall for these two new consoles that’s
telling me that it’s something I have to own right away. Thus, I cancelled the PlayStation 4, the
extra controller, and the fifteen or so games I had preordered.
Instead
I opted to just go with the current generation releases investing in Batman:
Arkham Origins, Batman: Arkham Origins Blackgate, Assassin’s Creed IV, and Lego
Marvel Superheroes. I finished Lego
Marvel rather quickly before feeling overwhelmed with the scope of the game,
finished Batman: Arkham Origins very meticulously (I’ve still got a lot to do,
but I took my time with this one versus Arkham Asylum and Arkham City) and once
again felt immensely overwhelmed by Assassin’s Creed IV.
A
big part of it is because this game is very large and while I love very large
games, it just seemed so daunting. I’m
pretty sure it’s similar to the sensation I have after I finish a book, it’s
very hard for me to start a new one. The
second part of it is that I really want to go through and play through all of
the Assassin’s Creed games again beginning with the original and including
Brotherhood, Revelations, Liberation and Bloodline (which I don’t own
currently). So, I stopped playing, sat
and stared at my game library once again, and decided to go through with this
idea that I’ve been trying to do for a while.
I’m
going to play through every game I own again (some for the very first time)
starting from when the games were originally released – even if it’s an HD
remix or some other sort of re-release.
This is a huge task, and it’s one that’s going to influence and alter
how I play games and even how I buy them.
I added the notion of writing about them as I play through them because
of the wall I wrote myself into, and it gives me something to concentrate on a
constant basis. I’ve already played
through thirteen of the games out of the two-hundred-eighty-one, and am
currently playing through the original Resident Evil game. Well, it’s the “director’s cut” of the game,
but for the US it really didn’t alter much to the game except allow the player
to use the added analog sticks of the DualShock controller and added a
re-arrange mode that alters where the items and whatnot are in the game. So I’ve already got a pretty good head start
on material to write about, and I can write about this sort of nonsense at
great length. I mean, I’ve not even
really written about anything and I’m already over 1100 words!
So
let’s get started.
II
Karateka
Back when boxart was awesome. |
elated sprites. He did all the work by himself, which is very impressive, especially by today’s standards of AAA game development where the dev-studios number into the several hundred at times. Marcher followed up Karateka – which was considered a very successful game at its time – with Prince of Persia, which is why everyone should know his name.
Karateka
and I have a very brief history. I never
knew of the game really, didn’t know what its name was, didn’t know what it was
about, nothing. What I do remember is
having a very limited amount of playing time in a computer class in the seventh
grade and being mesmerized with the games animation and the depiction of
martial arts. This was a time when I was
just growing out of my first phase of my martial arts obsession – a very weird
and awkward obsessions considering I’ve never studied practical and physical
use of any martial system and only read about it and watch other people do it;
I dislike confrontations of all kinds – when I first played the game and had
graduated from the Atari to the Nintendo Entertainment System, so this was now
well below my radar. But the game was
fun, and I sucked at it greatly.
Fast
forward to 2012 and the original game gets an HD remake for the current
generation of consoles, and it went, once again, under my radar until about two
or three months ago. I saw it, as very
curious about it because I remembered the name of it, the developer sounded
familiar, Liquid Entertainment (which is just a coincidence as far as I can
tell), and wanted to play it. So, I
bought it.
DEM SPRITES. |
Much
to my surprise, the games approach to aesthetics was revamped in a more
cartoony style instead of sticking to a very realistic approach that the
original had (well, as original as you can be with sprite based animation and a
four to eight color palate to select from) and the art direction of the game
was centered around Jeff Matsuda’s artwork.
Jeff Matsuda is an artist I’m very familiar with. His career began in comics after submitting
samples of his work to Extreme Studios and WildStorm, two of the independent
branches of the Image Comics umbrella, and he was picked up by Extreme Studios
via Rob Liefeld. Jeff went on to draw
several of the books in Rob’s library including Brigade and Team Youngblood,
but he really found his feet with a book called New Men which was eventually
taken over by Todd Nauck. Much like a
lot of other young comic artists at that time, he seemed to just disappear from
the world entirely. Turns out, like a
lot of other young comic artists at that time, he found his way into the world
of video games. A new project of his can
be found at http://www.x-raykid.com/
When Boxart was poop! |
And
by extremely difficult, I mostly mean frustrating as shit. The game is all about timing, and you have to
time your attacks in accordance to what your opponent is doing, which, I
suppose, is what martial arts is, but the functions of the game’s engine leaves
a lot to be desired, especially coming from a fighting game background. You’re limited to three lives in the game
which is a throwback to the games of yore – fuck you, Castlevania; I love you! –
where there were no checkpoints, no auto-saving, and no saving really at
all. You had a limited amount of lives
to complete the game which was, I think, primarily influenced by the main
source of video game entertainment at the time where you had to drop quarters
into a machine and advance as far as you could with what that quarter bought
you before having to dump more quarters into it. Ahhh, arcades, how I miss thee. This game is a bit different in that each
life you get is represented by a different character. You get a traditional karateka (a practioner
of karate), a monk-like gentlemen, and a giant fat man. Their only differences, really, are in their
physical representations and their super moves while everything else remains
the same. Vastly different from the
games I’m used to that involve martial arts where you get a wide selection of
characters of all shapes and sizes that behave and operate entirely different
from one another.
I
played a little of the game after installing it and couldn’t get into it. This is a gamer problem and one that sucks as
a consumer, more so than any other form of entertainment. You buy a book or go see a movie and you can’t
get into it, and you’re put a handful of dollars. With games?
The prices are all over the place ranging anywhere from 5.99 to 59.99,
and me, personally, I try to make sure I get my money’s worth out of every game
I buy – which is funny because I haven’t been doing that and this new project
is a direct result of it – and when you first start playing a game and can’t
get into it… well, that’s just disheartening.
I digitally shelved the game – it’s only available digitally, I think –
which means I just ignored it on my PS3’s harddrive and went on to play
something more appealing to me. Which I
cannot remember what that was.
Fuckin' Bird. LOOKIT THAT ENERGY BAR. |
Did
I already mention that I sucked at this game in its original iteration way back
in 1988? Nothing has changed in
twenty-four years that have passed since then except I can now make it to the
endboss.
So
I did what every gamer does when playing a game that they A) don’t like and B)
completely suck at: I rage quit.
Oh,
yeah.
We’re
off to a good start on this brand new project of finishing every game I own by
rage quitting the first game on the list!
Seriously,
fuck that game.
Fuck
you, Karateka! And no, you’re not like
Castlevania! I hate you!
After
losing to the endboss several times with the last life I had, the big fat guy,
I decided to call it quits and move on to the next game.
Overall,
this game just isn’t interesting enough to keep me going with it. I mean, it should! By all means it should. I love martial arts with a great passion, and
this game has me hating it. That’s very
awkward to me. There’s nothing
interesting about the game’s engine, the visuals, and definitely not the
plot. The plot of the game is the
worst. The daimyo or shogun guy with the
bird has kidnapped some random lady – I don’t even know if any of these
characters have names! – and the three guys that you play as are all in love
with her and want to rescue her in order to marry her. Not very interesting to me at all. Not compelling, there’s no drama, there’s no
real action of any sort of visceral content to keep me playing.
HAGGAR |
So,
yeah, I’m done with that one. I quit
playing it and moved on to something that I adore whole-heartedly.
UP NEXT: FINAL FIGHT! FUCK YEAH!
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